if 8x8 texture atlas sheet,
Set Texture Sprite of column index = 3, row index = 1.
var ps = flame.textureSheetAnimation;
ps.numTilesX = 8;
ps.numTilesY = 8;
ps.animation = ParticleSystemAnimationType.SingleRow;
ps.startFrame = 1f / flameTextureSheets.numTilesX * 3f;
ps.rowIndex = 1;