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2017년 4월 17일 월요일

Unity Inspector

1. Header in Inspector

[Header("Transform")]
public Vector3 position;
public Vector3 rotation;

[Space]

public string objectName;

public int objectCount;


2. Hide In Inspector

[HideInInspector]

public int secret = 42;



3. show private in inspector

[SerializeField]

private int startHealth = 20;